
Xul Daethreen
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Posted - 2010.01.16 10:52:00 -
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Originally by: Nico Terces Supported!
You forgot a few small things, like being able to prioritise shipclasses. For example: Attack all frigates first, then all cruisers, then all battleships. Eve already attempts this, but just as drones that are setup to focus fire will all run away in different directions, they also pick targets at sort of random.
Furthermore I really love your idea about the Fleet drone tactician. I think however that this should not just be a role, but also requires you to setup your ship for this role. For a long time I've annoyed myself for the advanced drone interfacing function. You do not fit the module that needs this skill on a carrier if you're serious and Battleships cant use them either. Therefore the use for this rank 12 skill kind of escapes me.
However, the fleet drone tactician has a use for it if you make it a prerequisite :(! I would add a leadership skill which allows you to install Fleet Drone Tactician modules. These Fleet Drone Tactician modules would fit only on specific ships, namely (Fleet command ships or a new hull?) and carriers + motherships + titans. The skill would also need advanced drone interfacing to lvl (4?) as prerequisite. These Fleet Drone Tactician modules allow you to take control of drones as "lvl 1: your squad, lvl3 your wing, lvl 5 your fleet" with 10 people per level per installed Fleet Drone Tactician module. (maxed at 5 installed Fleet Drone Tactician modules (1 per level in Fleet Drone Commandships?), as a fleet cannot be larger than 250 to begin with)
Furthermore, as these Specialised Fleet Drone Tactician ships can use Fleet Drone Tactician modules, they will now also be able to fit Drone Control Units on a sub-capital class hull.
I'd say this, combined with a variation of the original idea, have merit. I agree that target priorities for drones would be nice. I understand the viewpoint of the poster who made the sarcastic remarks about something similar for guns, however guns don't work like drones. For starters, there's no rigs to boost non-sentry damage, and there's no Drone related implants.
1: Skill gives 2 targets per level, max of 10 at L5. Sounds good. 2: Can prioritize based on hull/number, good. 3: I disagree with the ewar setting personally. That's getting just a little too fine-detailed on the settings. At that point you're almost programming your drones with an AI subroutine. No. 4: Tactical Drone Reconfiguration Module (Fleet Drone Tacticion Module): This, and the pre-requisite skills, could be the key to giving Motherships their own unique role. Carriers can launch and assign fighters, but Motherships can control the drones of the fleet. Would make them unique. Simply adjust the drone control link, which allows an extra drone per level, to instead let the Mothership control up to 5 drones assigned to it. 5 of these, and the Tactical Module (functions similar to Triage, however it gives bonuses to drones such as speed, hitpoints, etc. Possibly damage, a bit iffy there.) and the Mom can now control 25 drones from the fleet, and assign target priorities and a few sub-behaviors for groups.
#4 is a combination of the OP and the quote, and my thoughts on how to help balance this idea while giving a unique role to the Mothership, instead of it being just a Carrier Mark 2. Obviously Leadership, Advanced Drone Control, and possibly a new skill would be required for #4, but that's not a big stretch.
I support the premise of the ideas, but there definitely needs to be more discussion on the exact details and numbers, as well as how the proposal would effect game balance.
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